FIRE
5Infernoble Knight Captain Oliver
Archetype:
Infernoble Knight
ATK:
2000
DEF:
500
View:
3682
1 Tuner + 1+ non-Tuner monsters When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn.
Infernoble Knight Captain Oliver — Power Evaluation
Final Score: 61 ± 6 · Confidence: Medium
- Intrinsic: 58.6 · Deck: 62.9 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Material body, Extender
Why it scores here
The card's power comes from its role as a Level 5 Warrior Tuner that can return from the GY as a Tuner, carrying a Warrior's 500 ATK equip with it, and then destroy a face-up card when it attacks while equipped. Its 2000 ATK earned no points, and the 273-deck inclusion rate reflects a deck-core fit inside the Infernoble ecosystem rather than intrinsic strength. No combo data was supplied, so conversion and starter claims rest on text alone and pull confidence down.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Reached through Synchro summons and a once-per-turn GY revival that needs a Warrior already on the field; it runs in 273 of 273 sampled decks at 1.1 copies on average, but no starter role or searched-for role data exists (observed deck inclusion, inferred route quality). |
| Combo & Conversion | 50 | Text shows one Warrior board body that gains 500 ATK via equip and can destroy one card on attack; no combo examples or power index exist, so board conversion is inferred from text only (inferred). |
| Resource Economy | 60 | The GY revival is a free recursion of a body that remains a Tuner, and the equip grants a stat boost to a Warrior, giving repeatable value without a card-advantage refuel (verified from text, plus observed 90%+ partner overlap in decks). |
| Effect & Interaction | 45 | The attack-triggered destruction is real removal, but it needs the card to be equipped and attacking, so it is conditional and not flexible interaction (verified from text). |
| Material Utility | 60 | Tuner status and Level 5 Fire Warrior attributes make it a clean Synchro material, and Tuner status is not lost when the effect is negated (inferred from text and rules). |
| Resilience & Flexibility | 55 | The GY revival and the equip/destroy effect use two zones and can come back after leaving the field, but the revival is a single targeted effect that a negation can shut down (inferred from text). |
| Deck-Building Efficiency | 65 | It sits in the Extra Deck with a single copy typical and no garnet or self-lock, so its slot cost is low; the restriction is needing Infernoble and Warrior support (observed from deck copy distribution: 250 of 273 decks run 1 copy). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 58.6, Deck ≈ 62.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Tuner body with GY revival, so it can return from the graveyard after being sent there
- Attack-triggered destruction of one face-up card while equipped
- Clean Synchro material that stays a Tuner even when its effect is negated
- Single-copy slot in the Extra Deck with no garnet or self-lock
- Present in 273 of 273 sampled decks with strong partner overlap in the Infernoble core
Weaknesses
- Needs a Warrior monster already on the field for the GY revival and the equip
- Once-per-turn revival limits repeated use
- Removal only triggers on attack while equipped
- Relies on Infernoble and Warrior support for its best lines
- No combo data to confirm board conversion
Counters / choke points
- Negating its GY Special Summon effect blocks the revival (inferred from text)
- Destroying the equip target or the equipped monster removes the 500 ATK boost (inferred from text)
Best use
Tuner Synchro with GY revival and equip support. Decks: Infernoble Knight, Noble Knights, Warrior Tuner builds. Suggested copies: 1.
Evidence & gaps
- Verified: Synchro Tuner, Level 5, FIRE Warrior, 2000 ATK (card text); GY Special Summon as a Tuner plus equip for 500 ATK, once per turn (card text); Attack-triggered destruction of one face-up card while equipped (card text); Present in 273 of 273 sampled decks; 250 of them run 1 copy (deck data)
- Observed: Top partner overlap of 60-92% with other Infernoble cards (deck data.top partners); Appears in 41 distinct archetypes, mostly Infernoble-related (deck data.archetypes)
- Inferred: Accessibility rated medium because the GY route needs a Warrior already in play; Material utility rated medium-high from Tuner and Level 5 Fire Warrior attributes; Generic utility capped at 60 because the text is Warrior and Infernoble specific
- Data gaps: no combos supplied; combo conversion and starter/material shares are text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no average starter count when present; DeckResilience estimated from archetype spread no rulings supplied for the GY revival timing interaction






